Derelict Husk
commonA burnt-out hulk venting atmosphere. Looks abandoned, but turret servos may still be ticking over.
“Cold metal turning slowly in starlight, beacons long since dead.”
1 / 4 Things you might encounter out there. Some are pirates. Some are worse. Some were here before the Sector had a name. Zones indicate where the creature reliably appears; a swarm tag means numbers, not size.
18 entries · common 7 · uncommon 5 · rare 4 · legendary 2
A burnt-out hulk venting atmosphere. Looks abandoned, but turret servos may still be ticking over.
“Cold metal turning slowly in starlight, beacons long since dead.”
1 / 4
Cutting-torch crews who pick over wrecks. Will fight only if cornered or outnumbering.
“Sparks rain from a derelict as their cutters chew through bulkheads.”
1 / 4
Vacuum-adapted rodents the size of housecats. Mostly harmless, infinitely annoying.
“Chittering noises from the cargo hold. Something is in the grain stores.”
1 / 4
Patchwork raiders flying junker craft. Strike from sensor shadows, run when bloodied.
“Three signatures peel out from the asteroid field with weapons hot.”
1 / 4
Carapaced swarmers that nest in asteroid clusters. Small individually, devastating en masse.
“A glittering cloud detaches from the rock and starts skittering toward you.”
1 / 4
Drifting lattice fragments of unknown origin. Inert, but lethal at intercept velocities.
“A field of glittering needles drifts across your vector.”
1 / 4
Warband flotillas painted with kill marks. Ram, board, take everything that breathes.
“Drums hammer over their broadcast band. They want you to hear it.”
1 / 4
Generation ships from vanished civilizations, drifting on ballistic trajectories for millennia. Non-hostile.
“Your sensors find a hull that has been drifting for a thousand years.”
1 / 4
Squatters who muscle in on active extraction sites. Will leave if outgunned.
“Their MULEs are stripping ore from claims that aren't theirs.”
1 / 4
Pack predators with bioluminescent lure spines. Coordinated, intelligent, hungry.
“Soft blue lights drift in the dark. Then they accelerate.”
1 / 4
Crystalline collective intelligence. Fragments hunt in lockstep, share senses.
“Fifteen geometric forms pivot in unison toward you. They are thinking.”
1 / 4
Coiling vacuum predator with mineral-scaled hide. Strikes from behind asteroid fields.
“A long shadow uncoils from the rocks and turns toward you.”
1 / 4
Gargantuan tunneling beast that surfaces from regolith to swallow ships whole.
“The crust ripples, then erupts. Something the size of a cruiser breaches.”
1 / 4
Repurposed crews -- flesh fused to weaponry, minds replaced by hunger and a directive.
“Five derelict-class hulls power up at once. There should be no one aboard.”
1 / 4
Ponderous mucus-trailing leviathan. Slow but armored like a small moon.
“Something glistens across the moon surface, leaving a frozen trail kilometers wide.”
1 / 4
Disciplined xeno warbands in living-metal hulls. Engage with terrifying precision.
“Their formation is geometric, perfect, and inhuman.”
1 / 4
Living storm in vaguely cetacean form. Older than the Sector, hungrier than the void.
“The starlight bends. Something the size of a dreadnought is uncoiling from the dark.”
1 / 4
Half-resonant entity that flickers between states. Weapons pass through it as often as not.
“Sensors lose lock and find it again three kilometers off. Then again, on the other side.”
1 / 3 Rolls happen per hop during navigation and on mining operations; cloak reduces encounter chance. Loot tables map to material codes defined in the game's materials catalog.