SPAR Sector

Async strategy with real stakes. A turn-based, multiplayer sci-fi trading game on Discord for one to six players. Build a merchant empire across a 1000-sector galaxy over a 1–2 month finite match. Refine ore, run autonomous MULE routes, outbid your rivals, and pray the pirates pick the other guy.

In the Diplomacy / VGA Planets / Dominions tradition. Finite matches, small groups, deep systems.

Community server (opens with MVP) How to Play Game Concept
A 90-degree pie-slice of the SPAR Sector galaxy: five concentric zones radiating from a bright golden core out into the dark indigo frontier.

The Sector. Five concentric zones... dense civilian core, outer settlements, sparser frontier. Where you start, where the Navy patrols, and where you go to escape both.

What is it?

SPAR Sector is a deterministic, turn-compiled economy simulator wrapped around a Discord bot. One to six players share a 1000-sector galaxy and play a single finite match (roughly 60 rounds, one tick a day, one to two months from frontier to empire). Each round, players submit orders; the turn compiler resolves navigation, production, logistics, combat, and settlement against authoritative database state, then posts results.

Matches end. Empires don’t compound forever. The galaxy resets and a new match begins, with new alliances and new grudges.

Think play-by-mail strategy, modernized. A board game you read like a chess position, on a schedule that respects your week.

Key Features

A Bourse trading terminal, lit screens crowded with rising and falling figures.

Living Economy

Supply and demand prices recalc on every trade. Twenty-one platform profiles consume inputs and produce outputs each round. Population, wealth, and system events layer on top. No static spreads to farm.

A Trade Floor concourse inside a space station, rows of ticker boards glowing above empty kiosks.

Per-System Trade Floors

Each hub trades only what its population, economy, platforms, bodies, and zone justify. A mining outpost moves ore and consumables; a research station moves blueprints and intel. No two Trade Floors carry the same catalog.

Three small unmanned cube-shaped processing modules on a dusty asteroid, vapor venting from their stacks.

SPAR Production Chain

M-SPARs mine, R-SPARs refine, X-SPARs manufacture. Deploy autonomous assets on celestial bodies and watch raw materials turn into finished goods while you sleep.

A top-down painted fragment of a galactic sector with star points connected by faint warp arcs across concentric zone bands.

1000-System Galaxy

Five concentric zones (S0 through S4), directed jump routes, wormholes, fog of war, per-hop encounter rolls, and a sparser frontier than you’d expect. Tarjan SCC validated. Rendered as a PNG map.

A single small abandoned freighter wreck drifting alone in deep empty space.

Wilderness Frontier

Roughly 40% of outer-zone systems have no hub at all. Pop zero, no Trade Floor, no law. Just celestial bodies. M-SPARs still mine there. The Navy does not.

A pair of MULE-style cargo freighters departing a station under a glowing engine wash.

Autonomous Trade

Program MULE haulers with origin/destination, min margin, and milk-run multi-leg routes. Set it, run /ssprocess, collect profit.

A glowing rack of small data discs in a ship-board memory bank under soft cyan light.

Data Economy

Research labs and data archives refine raw datasets into trained models, blueprints, and faction intel. Data goods route through your Bridge Memory Bank, a separate dIHu capacity from regular cargo, so you can carry a research portfolio alongside a full hold of physical goods.

Inside a heavy ISP Bank vault, neat rows of stacked credit ingots glowing under amber overhead lights.

Two-Tier Banking

Solari in your ship wallet is at risk of piracy. ISP Bank deposits earn interest but settle with a one-turn delay. Choose your posture.

A still life of stamped paper permits and an open ledger book on a wooden desk under warm lamplight.

Licenses & Sectors

A two-axis licensing system. Three material tiers × five sector authorizations. Progress from survival through growth, dominance, and empire.

Three civilian utility freighter spacecraft of differing sizes lined up in profile against a dark starry background.

Ship Frames & Power

Four hull frames, slot-typed modules, power budgets, shielded cargo, and cloaking. Fit a light trader or commit to a combat frigate, your choice.

A vintage terminal console with chunky keyboard and a status screen showing soft amber readouts.

Persistent UI

Interactive Discord views with a ship console, hub menus, trade floor, bank, shipyard, and NPC pub. Slash commands for those who prefer the keyboard.

A captain studying glowing star charts across a softly lit console, planning routes across the sector.

Play with an AI Copilot

Connect your live game from Claude Desktop or any MCP client and run your empire in plain language. Same galaxy, same rules, a second cockpit. It previews before it acts and can never bypass the game state.

The Player Arc

Four phases, gated by licenses, pressured by rivals and NPC factions:

  1. Survival: T1 license, a light trader, 10,000 Solari, and a lot of bad options.
  2. Growth: first M-SPAR on a friendly rock, first MULE route, first real margin.
  3. Dominance: refining chains, sector authorizations, fleets on station, reputation weighed by faction.
  4. Empire: T3 licenses, multi-system logistics, industrial platforms, and rivals that hate you by name.

Get Started

Invite the bot, run /ssnewgame, pick a name, and the galaxy is your oyster... try not to get seasick.

Community server (opens with MVP)   Read the Starter Guide